Qualifiers

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Rainbow Six Siege - Qualifier #2

Info

All participants must join our Discord Server.

The following information is regarding the Qualifiers. If you are looking for information on the Main Season and the Final Stages, you can download the rulebook here.


  • Sign up Closes Thur 25/09 16:30 CEST
  • Check in Starts Thur 25/09 16:30 CEST
  • Check in Closes Thur 25/09 17:00 CEST
  • Starts Thur 25/09 17:05 CEST

1. Schedule

1.1 There will be two (2) Balkan League Open Qualifiers in which Teams can compete.

    • Balkan League Open Qualifiers #1: 22 September – 23 September
    • Balkan League Open Qualifiers #2: 25 September – 26 September

1.2 Each Balkan League Open Qualifier will take place over two (2) days

Day 1:

  • 17:05 CEST – Round of 32 – BO1
  • ASAP – Round of 16 – BO1
  • ASAP – Quarter Finals – BO3

Day 2:

  • 17:00 CEST – Semi Finals – BO1
  • ASAP – Finals – BO3

1.3 Teams may not rescheduler their matches. Teams must be available at least sixty (60) minutes before their scheduled match time.

1.4 The tournament organizer is entitled to impose penalties on teams and players (e.x Late shows or No shows).

1.5 The tournament organizer retains the rights to make changes to the Tournament Schedule.

How to Play

2. Region

2.1 Server Location

All Teams and Players are responsible for their own network and internet connections and technical equipment to play the Matches. Attempting to interfere with the connection, such as throttling the bandwidth of a PC or internet network is against the Rules. Abusing any such methods can result in disqualification or bans.

The default Server Locations is EUW.

2.2 Player Location

For a aquad of five (5) players, at least three (3) players must be based in any one (1) of the following countries: Albania, Bosnia and Herzegovina, Bulgaria, Kosovo, Montenegro, North Macedonia, Greece, Cyprus, Croatia, Romania, Serbia and Slovenia.

For a aquad of six (6) players, at least three (3) players must be based in any one (1) of the following countries: Albania, Bosnia and Herzegovina, Bulgaria, Kosovo, Montenegro, North Macedonia, Greece, Cyprus, Croatia, Romania, Serbia and Slovenia.

3. Tournament Format

3.1 Tournament Format

The Tournament Format will be best-of-one (BO1) Single Elimination Bracket up until the Quarter Finals, which will be best-of-three (BO3), as well as all subsequent rounds

3.2 Map Pool

  • Chalet
  • Kafe Dostoyevsky
  • Bank
  • Coastline
  • Clubhouse
  • Villa
  • Oregon

3.3 Map Selection

3.3.1 Best-of-one (BO1): Coin toss, winner either chooses who bans first or side selection once a Map is selected.

A Ban – B Ban – A Ban – B Ban – A Ban – B Ban – Map Played

3.3.2 Best-of-three (BO3): Coin toss, winner wither chooses who bans first or side selection on the first map once maps are selected. Side selection goes to the other team for the second map. If the match goes to a third map, a new coin toss determines who gets side selection for the decider map.

A Ban – B Ban – A Map Pick – B Map Pick – A Ban – B Ban – Decider Map

3.3.3 In each of those ban sequences, should any map go to Overtime, the team that did not get side selection on said map, will get Overtime side selection.

3.4 Banned Operators

  • Thunderbird

3.5 Server Settings

All Matches should be played with the following settings:

  • Game Mode: Team Deathmatch Bomb
  • Plant Duration: 7
  • Defuse Duration: 7
  • Death Duration: 2
  • Fuse Time: 45
  • Preparation: 45
  • Action: 180
  • Time of Day: Day
  • HUD Settings: Pro League
  • Number of Bans: 4
  • Ban Timer: 20
  • Number of Rounds: 12
  • Attack/Defense Swap: 6
  • Overtime Rounds: 3
  • Overtime Score Difference: 2
  • Overtime Role Change: 1
  • Object Rotation Parameter: 2
  • Objective Type for Rotation: Rounds played
  • Individual Attack Spawn: On
  • Pick Phase Timer: 15
  • 6th Pick Phase: On
  • 6th Pick Phase Timer: 15
  • Reveal Phase Timer: 5
  • Damage Handicap: 100
  • Friendly Fire Damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death Replay: Off
  • Match Replay: On

4. Team Rosters

4.1 Roster Size

Any team must consist of five (5) players and may include two (2) substitutes. All roster changes must be made prior to the start of the Tournament. Once the Tournament starts, teams may make substitutions with players who have been registered prior to the start of a match. Failing to adhere to this rule will conclude in disqualification from the Tournament.

4.2 Party/Team Names

Please fill in your team name accordingly. Team names/avatars may not contain any offensive or racist content. Team Captains ignoring this Rule may be banned from the League.

If Players come across a Party/Team breaking this Rule then it must be submitted as a support ticket with relevant evidence (screenshots and/or recordings) so action can be taken against the Player/Team in question.

5. Match Procedures

5.1 Before the Match Start

The team on the left in the Battlefy Matchroom should ban a map first. The map banning process should be done through MapbanGG. Team Captains have a total of ten (10) minutes to vote for the maps. If a Team Captain uses more than this, the team will be disqualified from the Tournament. Each vote is a maximum of 210 seconds. If a Team Captain does not vote, a forfeit win will be awarded to the opposing team. The game must be hosted on a dedicated server. The team on the left in the Battlefy Matchroom must host the game lobby. The dedicated server location must be settled by default (based on ping). When a team has all their players in the game lobby, they are counted as ready and the match, considering both rosters are complete, can be started.

5.2 Communication

All communication with the Match Officials is expected to be in English. All communication in-game and on the website is also recommended to be in English.

5.3 Match Interrupted

5.3.1 If a match is accidentally interrupted for any reason (e.g. player crash, server crash, network cuts) the Match Official may decide to resume the match to a round before the issue was present to ensure the competitive integrity of the match.

5.3.2 Re-hosts may be done if no players were killed in the first thirty (30) seconds of Action Phase. Proof may need to be provided by the teams to confirm that the re-host has been done in the right circumstances.

5.3.3 All players of the re-hosting team have to leave the match before the first thirty (30) seconds of the Action Phase passed. If not all players of the re-hosting team left the match within the given time, it will count as a round loss. A re-host does not have to be confirmed by the opponent. If a team leaves the game because of a support ticket, this will not count as a re-host. Match Officials may decide that multiple re-hosts are appropriate depending on the circumstances.

5.3.4 If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a re-host, Players must choose the same Operators, same 6th Pick, same Bombsites and the same Equipment.

5.3.5 The number of authorized re-hosts are: one (1) per team, per map.

5.3.6 Should a team not resume the match ten (10) minutes after a re-host, the Match Officials must be informed. Additional time may be given by the Match Officials depending on the circumstances.

5.4 After the Match

5.4.1 Both Teams are responsible for entering correct results on the Battlefy Matchroom. Therefore, both teams should take a screenshot at the end of the match, where the Match Officials can clearly see the correct result. The screenshots may be requested to be submitted as proof of result by a Match Official.

  • Overall Results BO1: 1-0 or 0-1
  • Overall Results BO3: 2-0 or 0-2 or 2-1 or 1-2

5.4.2 If Teams have a conflict in the match, they must open a support ticket, so the Match Officials can make a decision. The decision may also mean that both teams are disqualified if there is not enough proof for either Team to be the clear winner.

5.4.3 A Match result entered for a match that has not yet been played out is considered as a falsified result and may be punished with disqualification.

5.5 Finality of Decision Making

Decisions made by Match Officials are final and binding on all players, teams, Team Officials and other participants.

5.6 Responsibilities

5.6.1 Match Officials are responsible for judgments and calls on match related issues which take place immediately before, during and immediately following a match.

5.6.2 Match Officials shall, at all times, conduct themselves in an appropriate, professional and impartial manner, as befitting the Tournament and the Tournament Organizer. For the avoidance of doubt, Match Officials shall show no prejudice towards any participant, or any other stakeholder associated with the Tournament Organizer, the Teams or the Tournament.

5.7 Payments to Match Officials

No team, Team Official, player, or any other person acting on their, or its behalf, shall make, or offer to make, any payment whatsoever to a Match Official, whether in cash or in kind, and whether by way of fee, allowance or reimbursement of expenses, except as may from time to time be approved or determined by the Tournament Organizer.

5.8 Notification and Escalation

Teams and players must at their earliest convenience notify the Match Officials of any issues arising during the Tournament. If their answer does not meet their requirements, they may escalate any issues to info@esportsleague.gr for further review.

5.9 Match Files

All Match related files, such as result screenshots and MOSS files must be kept at least seven (7) days upon completion of the Tournament. Faking or manipulating such files is forbidden and may result in disqualification or further punishments.

Rules

6. Rules and Violation

6.1 Unintended Mechanics

An unintended mechanic is a condition or action that may allow a player or team to act or receive an advantage in a way that was not specifically designed, commonly referred to terms include, but limited to, exploit, glitch, bug, gimmick and hack. At times, unintended mechanics may create an unfavorable result for a player or team.

The Tournament Organizer will determine if the use of unintended mechanics influences the outcome of a match and award or penalize activities accordingly.

6.1.1 Currently Known Unintended Mechanics: The following lists include both currently permitted and banned unintended mechanics. As the list of unknown or non-addressed unintended mechanics increases past this list, the Tournament Organizer, on a case by case basis, will determine the final ruling and impact of items not specified below.

It is in teams’ best interest to surface any unintended mechanics not listed here and await Tournament Organizer approval before implementing their use, understanding that there is time needed to review and provide feedback on such items.

6.1.2 Permitted Mechanics: These are known unintended mechanics that have been approved for use and, unless a new variation or change impacts these, teams may implement them.

  • Any position that players can get to, and out of, by passing through any object, wall, floor, ceiling or surface and the player can be both seen and attacked/shot at as normal.
  • Shield boosting, including on to a detected window ledge
  • Utilizing a teammate to boost
  • Standing on a window ledge and being detected
  • Using equipment or diffusing through a destructible surface
  • Long-arming
  • Destroying the whole floor of a bomb site so the opposing Team can not plant the defuser
  • Smoke through wall
  • Hibana and Thermite charges are permitted to be placed anywhere
  • Boosting on toilets on Consulate

6.1.3 Banned Mechanics: These are known unintended mechanics that have been banned for use and, at minimum, will carry an immediate round loss and or further infractions. This list may be updated by the Tournament Organizer at any time and will inform Teams via Email of any such change(s).

  • Any position that Players can get to, and out of, by passing through any object, wall or surface and the Player cannot be both seen and attacked/shot at as normal
  • Shield boosting on to undetected window ledge
  • Using a Mira shield to boost
  • Standing on a window ledge undetected
  • Blocking window vaulting with a destructible shield
  • Shooting through what is intended to be non-destructible items including walls, floors, ceilings and other objects or surfaces
  • Placing a Maestro’s Evil Eye on Alibi’s decoy
  • One-way shots
  • Placing any equipment or gadget in a place where it cannot be destroyed
  • Any Team or Player action in which results in the kill of an attacker during the first two (2) seconds of an Action Phase, normally referred to as Spawn Killing
  • Parkour/Ledge exploit
  • Vigil boosting that renders Vigil undetectable

6.2 Cosmetics

Players can only use the battle dress uniforms and headgears listed below. All other battle dress uniforms and headgears are banned from use in competitive play:

  • Operator’s default skins
  • Pro League skins (gold sets)
  • Pro Teams branded cosmetics
  • Esports Programs’ cosmetics

Six Invitational Battlepass cosmetics are not permitted.

Weapon skins and charms are not subject to any restrictions.

6.3 In Game Name/Avatars

In-Game Names/Avatars should not contain any offensive or racist content. If you come across a player breaking this rule then please submit a ticket with relevant evidence (Screenshot/Recording) so action can be taken against the rlayer in question.

6.4 Maximum Ping

There is a maximum ping of one hundred (100) during Matches. If an opponent has a ping of over one hundred (100), players must submit three (3) screenshots taken in three (3) different rounds during the action phase to the Match Official after the match has been concluded.

6.5 Other Violations

A player may be cautioned and/or receive a ban if the player commits any of the following offences:

  • Refusing to follow a Match Official’s instructions
  • Showing dissent by word or action towards other Players
  • Using insulting language and/or gestures towards other Players
  • Showing unsporting behaviour in a Match
  • Griefing and/or trolling
  • Ghosting
  • Spamming
  • Misleading or duping any Match Official

7. Anti Cheat

7.1 BattleEye

All players myst use BattleEye at all times during official Matches

7.2 MOSS

All Players must run MOSS at all times during official Matches. The latest version of MOSS can be downloaded here: https://nohope.eu/down/Moss.zip. Players may be required to send their MOSS files to the Match Officials within twenty four (24) hours of the Scheduled Match Start time and must save the file up to seven (7) days after a Match ends.

7.3 Third Party Software

The use of third-party software, any form of tampering with the game’s code or servers or any gathering of information obtained from watching the Match’s broadcast while playing with the intention of, or potential to, create an unfair advantage for a team or player, is prohibited.

7.4 Banned Software

Any and all programs that allows/enables remote access to a PC and/or change, mark or hide an IP address, including but not limited to the following list, will be cause for immediate disqualification for the entire team:

  • TeamViewer
  • Skype
  • Parsec
  • RemotePC
  • LogMeIn
  • Remote Desktop Manager
  • Chrome Remote Desktop
  • Windows VPN
  • NordVPN
  • ProtonVPN
  • OpenVPN
  • Tor Network

Captains can report their team’s score.

Main Season Prizes

  • 1st: 1500€
  • 2nd: 1000€
  • 3rd-4th: 500€
  • 5th-8th: 200€